Send your tank alone through the northwestern door to find several barbarians lying in wait for you. Subscribe to Premium to Remove Ads Green/Yellow Switch - Trap Room ¶Ĭhoose the character it’ll be the least painful to lose in a fight (a healer/support character not actively needed at the moment is a good choice, but you can also use pets - pets are just wonderful in this game), then assemble the rest of your party in the room where you downed the three zombie cyclops. That being the case, you don’t have much choice except to go northwest, and that means leaving a character behind at the Green/Yellow Switch to activate it for the rest of your party when the need arises. Likewise with the two doors (orange) beyond the southwestern door. Even so, there are two more doors beyond the first northeastern door (both blue), and you’ve no means of opening them yet. The doors to the northeast and southwest are currently closed, but by toggling the switch you used to enter the room with the three zombie cyclopes you just smote (from now on, let’s refer to it as the Green/Yellow Switch) you can open these doors. Three doors now beckon, one to the southwest (green), one to the northwest (yellow) and a final one to the northeast (green). Finish up the room by looting a container in the northern corner, then by examining an inscribed pillar in the center for some experience. Also be sure to search for some loot in the western corner of the room, which includes a suit of Padded Armor +3 and a Fallen Warrior’s Buckle. Once they’re dead, loot them for a variety of masterwork weapons and the Cleric-zombie’s superior loot, including a Breastplate +1, a Ring of Protection +1 and a Cloak of Resistance +1. Given what a nuisance this Cleric-zombie can be, you may just want to rush him when he shows up, perhaps distracting the easternmost zombie with one of your tanks. The third - a spellcaster - lurks further back, and conspires to complicate matters with spells like Prayer, Hold Person, and finally repeated uses of Channel Negative Energy. Interact with the switch and go through the nearby door (marked with a yellow diamond pattern) to find three Dread Zombie Cyclops, although only two will initially be within sight. The doors, too, have colors on them, and the colors on the switch reference the doors they open. If you’re perceptive, you’ll notice the floor switch is colored green and yellow, with the middle part toggling between the two as you interact with it. This particular panel doesn’t seem very complicated at first glance, and pressing it is required to open the door nearby. Sure enough, clicking on the floor panel promises “doors opening and closing nearby”. Doors remotely activated by floor tiles… sounds like a puzzle! A third door can be found at the northeastern end of this tunnel. Stomp your foot down on it to get the door to obey, then head down the tunnel behind to find another door and another floor panel halfway down. Subscribe to Premium to Remove Ads Green/Yellow Switch - Zombie Cyclops Room ¶Īfter you’re done with Brag, continue northeast to find another door and a floor panel which opens it.
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